... Weirdly enough, I always assumed it was divine litigation about Mystra's death, the diviyying of different domains, etc. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Moreover, Mystra assassination was planned by Shar: the adventure The End and the Beginning \$^2\$ explains that (emphasis mine)  Bane attempted to wrest power from Mystra at some point and he captured and tortured her avatar during the Godswar. Whereas Mystryl was quixotic and quick to change, Mystra was said to be a manifestation of the Cosmic Balanceâmaintaining order in the world of magic by correcting great inequalities if things went askew.  Her moods and state-of-mind varied from moment to moment, but she generally tried to do what she thought was right. The happy couple had a daughter, Anastra SylunÃ©, the following winter (the Year of Laughter, 761 DR), and six other daughters followed one per winter: Endue Alustriel in the Year of the Snow Sword (762 DR); Ambara Dove in the Year of the Sharp Edge (763 DR); Ethena Astorma (later known as Storm Silverhand) in the Year of Mistmaidens (764 DR); AnamanuÃ© Laeral in the Year of the Cowl (765 DR); Alassra Shentrantra, who is known today only as the Simbul in the Year of the Yearning (766 DR), and QiluÃ© ErÃ©sseae in the Year of the Awakening Wyrm (767 DR). This is the shift from 3E rules to 4E. Mantle of Mystra: Wait- you want 18 set AC, resistance to magical damage, ... With how AC calculation works in 5e, it would simply be redundant to wear armor ... Death - The last of the 4 dragons of the apocalypse (stats in the comments) Homebrew. One last excellent resource is the Forgotten Realms Wiki. , Early in Mystra's tenure, she chose a champion, called the Magister, to wander the Realms, applying the Art as he or she saw fit, choosing enemies that would bring glory to the title. Added Mystra’s entry to Divine Allies section. At other times she was depicted as a vaguely female humanoid form composed entirely of prismatic-hued will-oâ-wisps. Mystra told Azuth at about the time of the Year of the Rising Flame (0 DR) that some of her divine power must be given into mortals, which would slumber within them, so that Mystra could call on it only with their permission. The only exceptions to this were if she cast wish, time stop, alter reality, or gate, which required enough concentration that no other spell could be cast in combination. In the Avatar Series, Mystra was revealed to be a uniquely powerful being. share. Her death initiated the Spellplague, which is the direct cause of most of the changes Toril has undergone between editions. She is the Open Lord of Waterdeep during the events of Waterdeep: Dragon Heist, a member of the Harpers, a Chosen of Mystra, one of the Seven Sisters and is referred to by some as Witch-Queen of the North. Mystra, Goddess of Magic. It was believed that the newly reincarnated goddess either destroyed Karsus's notes on his ultimate spell, The alignments of the clergy in the infobox were derived from the list on page 129 of. NG. Its members also sought out those skilled in magic or who had the potential to use it, keeping a close eye on those who were likely to become skilled. While Mystra might be the most powerful god, that doesn't save her from Cyric and Shar, in the year 1385, when the two group together to kill her in her own realm of Dweomerheart, destroying it utterly, and ruining several smaller realms and lesser deities, as said in the final entry in The Grand History of the Realms. The Church of Mystra sponsors a knightly order of paladins, the Knights of the Mystic Fire, who are granted their spells by Mystra. Murdered by Cyric in the Year of Blue Flame (1385 DR), Mystra is no longer a part of the Forgotten Realms pantheon. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum (Player's Basic p76) Thus, the "killed outright" that the Half Orc's racial feature is referring to here is overdamage equal to your Hit Point max. Kozah and Moander, who always seemed intent on ruining that which she created or inspired, were her mortal enemies. This resulted in the Spellplague spreading across the cosmos.. Mystra also had powerful mortal servants in her Chosen including Elminster, Khelben Arunsun and the Seven Sisters. EluÃ©/Mystra and Dornal were wed in the Year of Drifting Stars (760 DR). Her known deeds are: When the heroes regained their sight, they were standing on a circular stone foundation; all that was left of Castle Kilgrave. Discussion. She appears as a source of light (like a prismatic will-o'-the-wisp to ethereal and astral view, some say) which uses all spells at maximum level ... Mystra is constantly Shape Changing as far as an observer on any Prime Material plane is concerned.  Being of a more lawful disposition than her predecessor, she laid down new rules for all spellcasters, banning spells above 10th level, limiting who had access to magic, limiting how many spells of each level could be held in the mind, increasing the time it took to cast spells, and forcing long periods of memorization or prayer each day to replace spells cast previously. This crown contains memories and logic exercises of the deity of death, Myrkul, the Lord of Bones, and it is charged with his magic.  Azuth and Savras both sought the favor of Mystra (some say romantically as well) and the two fought for many years, both gaining in power, becoming lesser deities in the process. The Simbul was tasked to close multiple rifts in the Weave and between realms. Death. Little is known of the acts of the Lady of Mysteries except through the words and works of her church and her Chosen. Mystra is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Death god in decidedly evil spooky skeleton flavor. How would you - if at all - touch no2? spellcaster of the Realms. The major catch is that roughly half of Mystra's power lies in her Chosen and in the Lesser Power Azuth; Ao arranged things this way so that Mystra would not rule all Realmspace. Mystra (miss-trah) provides for and tends to the Weave, of which she is effectively the embodiment. She established the title of Magister to be granted to one master of the Art at a time, and let them do as they willed for good or ill. Those who thought Mystra was eternal said that she gave the races of the. Mystryl was depicted as a beautiful human female with rainbow-colored hair, radiant skin, and burning blue eyes. Myrkul, God of Death. Elminster (who was trained by Mystra personally in the form of one of her own priestess named Myrjala), and Khelben Blackstaff, were two of the first.  She controlled and provided the Weave, allowing (relatively) safe access to the power of raw magic to mortal spellcasters and magical craftsmen. , Mystra later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the Forgotten Realms Campaign Set's "Cyclopedia of the Realms" booklet (1987). Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. The Weave is a conduit that enables mortal spellcasters and magical crafters to safely access the raw force that is magic. Mystra gets killed off and/or resurrected every time D&D moves to a new edition. report. According to Ao, Mystryl had ultimate control over all magic and could shape it to her will, and she could withdraw a being's access to the Weave and prevent it from using spells of any sort, and in an even harsher restriction she could also prevent a being from using any sort of magic whatsoever if she so decreed. How could they co-exist? Empathic Link. This domain is a mixed bag, primarily focused on spellcasting. As a result of Mystra's presence at conception and birth, all seven daughters were strong immortal spellcasters. Mystra (/ËmÉªstrÉ/ MIS-trÉ) is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. , This incarnation of the Mother of All Magic was quite the opposite of her predecessor, Mystryl. All spells of all types were known to her when their creators constructed them, and her spirit was said to imbue all inventors, authors, songwriters, and artists.  Her clergy was further detailed in Warriors and Priests of the Realms (1996), and Prayers from the Faithful (1997). Midnight/Mystra retained her home among the clockwork planes of Mechanus. Finger of Death. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. , Mystra appears as one of the major deities of the Forgotten Realms setting again, in Forgotten Realms Campaign Setting (2001), and is further detailed in Faiths and Pantheons (2002). She is said to have given the first teachings that unlocked the forces termed âmagicâ to the races of the Prime Material plane (and, some say, has forever after regretted the deed). Charm. She wore simple, but elegant, blue-white robes of the finest heavy silk. The charmed target obeys the fiend's verbal or telepathic commands. Wiki Le Monde des Royaumes OubliÃ©s (French), Forgotten Realms Campaign Set (Cyclopedia of the Realms), Forgotten Realms Campaign Setting 2nd edition (revised), Netheril: Empire of Magic (The Winds of Netheril), Forgotten Realms Campaign Setting 3rd edition, Netheril: Empire of Magic (Encyclopedia Arcana). ... Myrkul, god of death, NE Death, White human skull. Mystra is most commonly worshipped by magic-users of any alignment, and characters working as sages. Instant Death. When a dvati twin is reduced to 0 hit points and begins to make death saving throws, its twin becomes incapacitated, and able to move at only half speed. Completely covering the object with something opaque blocks the light She assisted the adventurers in defeating Lolth and her efforts to plunge Faerun into everlasting darkness, which would have allowed the drow to invade and conquer the surface realms.. In his mortal days, Kelemvor was a skilled mercenary, with the heart of a noble paladin, concealed under rude manners and thwarted by his mysterious family curse. Since were on 5e, it has happened 5 times already, honestly it is a meme at this point. Circle of seven stars, or nine stars encircling a flowing red mist, or a single star. In 5e, WOTC has only released two chosen templates/examples that I know of.  She was not as concerned with the ethics of Good versus Evil as long as the laws of magic were upheld. , Moments after the Fall of Netheril, a peasant girl with rudimentary magical training but an aptitude for spells became the new Goddess of Magic and managed to catch three of Netheril's floating cities as they plummeted, bringing them to rest on the ground and saving thousands of her people.  At the conclusion of the Godswar, Ao offered the position of Goddess of Magic to the wizard Midnight, who reluctantly accepted and took Mystra's name in order to smooth the transition after so much chaos. At this time Mystra's stated alignment shifted from Lawful Neutral, maintaining the balance in use of magic, to Neutral Good, reflecting the mortal's attitudes towards the uses and purpose of magic. Mystra (pronounced MISS-trah), the Mother of all Magic, was the greater deity who guided the magic that enveloped Toril prior to the Time of Troubles.Mystra tended to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. Magical lady devoted to keeping magic from getting out of hand and blowing everybody up. Death. It soon became clear to Mystra that most mortals were not tough enough to carry divine power. For 5e it was a resurrection, but seperate from the mass ressurection of gods when AO hit the "Reset" button on the Forgottten realms.  Mystra was destroyed by Helm when she defied the will of Ao the overgod and attempted to leave the Prime Material Plane during the Time of Troubles. , The first Magister was Azuth, a powerful and brash young wizard who found joy and beauty in works of Art. Mystra seems to be the only one capable to rule the Weave, as reported here \$^1\$: once the goddess was assassinated, the Weave was out of control and then it could burst and the Spellplague took place. , The only known description of the mortal that became Mystra was of a "beautiful peasant girl" who was just beginning her studies of the Art. , Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). The Spellplague – In 1385 DR, Shar and Cyric murder Mystra. The target must make a Constitution saving throw. All magic changes. A Grave Cleric respects the natural order of life and death. At the end of the Time of Troubles, Midnight was bestowed Mystra's godhood and portfolio by Ao. Followers of Oghma (ogg-mah) tell an interesting tale regarding the earliest days of existence. He admonished the group to seek out the Tablets of Fate with more wisdom than the former goddess. Most feared what they did not know or understand. The origins of this hallowed banner are beyond the ages of known memory, before the weave was changed by Mystra, The banner was around, having featured in myth, culture and legend as a herald of untold power and necromantic destruction, its maker unknown. Others described her appearing in a form resembling a multicolored will-o'-wisp. Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game.It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. .  Eventually, Azuth defeated Savras, reducing him back to demigod status and imprisoning him in a jewel-encrusted staff, the Scepter of Savras. , (However, it was written in p. 7 that Sammaster's year of birth was on or near 800 DR, which was after the seven, and in p. 8 He then became the first mage to become one of the Chosen of Mystra since the Seven Sisters many years before. , In the 8th century of Dale Reckoning, Mystra possessed a powerful sorceress named EluÃ©, and in seven years she had seven daughters known collectively as the Seven Sisters. The church of Mystra preserved magical lore so that magic would continue and flourish in the future even if the dominant races of Faerûn were to fall. Mystra, goddess of magic, NG Knowledge, Sigils: Circle of seven stars or Nine stars encircling a flowing red mist or Single star. Mystryl could even deny deities access to the Weave, but she couldn't deny other gods the ability to grant their worshipers spells through prayer. The target will […] , Mystra kept watch over magical research and regulated the advancement and dissemination of magical knowledge throughout the mortal world. True to her chaotic nature, Mystryl was flirtatious and profound, flighty and persistent, light-hearted and deadly serious. As described in the Classes section, though, the Life domain is incredibly broad, and a cleric of any non-evil deity can choose it. During the reign of the inscrutable Jergal, death and the afterlife held a great deal of mystery for the common person. Mystra came into being after Mystryl sacrificed herself to save FaerÃ»n from the destruction of Netheril caused by Karsus in DR -339. Mystryl died when Karsus, wanting to take her place as god of Magic created the most powerful spell ever (12th level spell) and nearly destroyed the Weave.  Being the goddess of magic, spells, creativity, invention, and knowledge, she was said to have taught the first She was most venerated by wizards and those who used magic or magical items. She fully expected that her representative would be challenged and eventually defeated by other mages, only to be replaced by another spellcaster worthy of the office. The Court of Souls was born from that question. She remained aided in her work by Azuth and Elminster. They either soon withered and died, burnt out by the load they carried, like the elfqueen Aloevan of Ardeepor, or they thrived but were twisted and corrupted by their power, like the mage Sammaster, who began to think of himself as a god and set about building himself a cult of worshippers (which survives today as the Cult of the Dragon). Arcanists no longer had to specialize in a form of magic but could generalize. , Her relationships with the nonhuman deities in the Forgotten Realms was covered in Demihuman Deities (1998). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 6 (1d6 + 3) slashing damage. , Toward the end of her reign as the keeper of the Weave, she had grown tired and bitter, fed up with the schemes, maneuverings, and blatant attacks that her preeminent position attracted from every power-hungry being, sycophant, and fawning parasite, for century after century. Man, the Goddess of Magic just cannot stop dying, huh? The landscape around them was charred and blasted for a half-mile (800 meters) in every direction. Her clerics were encouraged to explore magical theory and create new spells and magic items. She was believed, as was her predecessor Mystryl and successor Midnight, to be the embodiment of the Weave and of magic itself. , Mystra was described in the hardback Forgotten Realms Adventures (1990), the revised Forgotten Realms Campaign Setting (1993) in the "Running the Realms" booklet, and Faiths & Avatars (1996). She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power. It would serve to help them heal quickly and would stretch their years into virtual immortality, but otherwise it would avail them little. Mystra returned to the Forgotten Realms in 1479 DR. A vestige of Mystra had survived her death in 1385 DR, and was guiding her Chosen to aid in her renewal. It was her belief that in this way the Art would be strengthened and improved through conflict and adversity. NE. You send negative energy coursing through a creature that you can see within range, causing it searing pain. The FR Wiki and Roll of Years. 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